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400字范文 > 1.3【潜心创作】冒险游戏(我的世界MineCraft)不喜勿喷

1.3【潜心创作】冒险游戏(我的世界MineCraft)不喜勿喷

时间:2019-04-30 13:21:55

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1.3【潜心创作】冒险游戏(我的世界MineCraft)不喜勿喷

1.3版本增加了工作台功能,本人试了几轮好像没什么问题,如果有问题,欢迎评论!

#include<bits/stdc++.h>

#include<conio.h>

#include<windows.h>

#define x Sleep(200);

using namespace std;

string arrow=">>";

int initial_choose=1;

int mi=99,mj=49;

int level=1,exe=0;

string bag[100]={""};

int ge[100];

int g,cave;

int temp;

int oo=0;

int Marki,Markj;

char pifu[100]={'0','1','2','3','4','5','6','7','8','9','~','!','@','#','$','%','^','&','*','(',')','-','_','=','+','a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','[',']','|','{','}',';',':','<','>','?'};

char random_map[500][500]={

"",

"",

"",

"",

"",

"",

"",

"",

"",

"",

"",

"",

"",

"",

"",

"",

"",

"",

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"",

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"",

"",

"",

"",

"",

"",

"",

"",

"",

"",

"",

"",

"",

"",

};

void To_continue()

{

string tcontinue;

tcontinue=getch();

system("cls");

}

void i_choose(int arr)

{

cout<<"";

if(initial_choose==arr)

{

cout<<arrow;

}

else

{

cout<<" ";

}

}

void Print_initial()

{

cout<<endl;

cout<<" 冒 险 游 戏"<<endl<<endl;

cout<<"===================================================================="<<endl;

cout<<" W S 选择 K 确定"<<endl;

cout<<"===================================================================="<<endl<<endl<<endl<<endl;

i_choose(1);

cout<<" 1.开始游戏"<<endl<<endl;

i_choose(2);

cout<<" 2.游戏说明"<<endl<<endl;

i_choose(3);

cout<<" 3.换皮肤"<<endl<<endl;

i_choose(4);

cout<<" 4.退出游戏"<<endl<<endl;

cout<<"===================================================================="<<endl;

cout<<" 制作:Magnolia_tree"<<endl;

cout<<"===================================================================="<<endl;

}

void set_tree()

{

cout<<"系统生成树";

cout<<"·";

x;

cout<<"·";

x;

cout<<"·";

x;

cout<<"·";

x;

cout<<"·";

x;

cout<<"·";

cout<<endl;

srand(time(0));

while(g<200)

{

int treei=rand()%200,treej=rand()%100;

if(treei==mi&&treej==mj)

{

continue;

}

g++;

random_map[treei][treej]='T';

}

}

void set_cave()

{

cout<<"系统生成矿洞";

cout<<"·";

x;

cout<<"·";

x;

cout<<"·";

x;

cout<<"·";

x;

cout<<"·";

x;

cout<<"·";

x;

cout<<endl;

srand(time(0));

while(cave<40)

{

int cavei=rand()%200,cavej=rand()%100;

if(cavei==mi&&cavej==mj)

{

continue;

}

cave++;

random_map[cavei][cavej]='C';

}

}

bool mugun(string a,string b,string c,string d,string e,string f,string g,string h,string i)

{

if(a=="木板"&&b==c&&c==d&&d==e&&e==f&&f==g&&g==h&&h==i&&i=="空")

{

return true;

}

if(b=="木板"&&a==c&&c==d&&d==e&&e==f&&f==g&&g==h&&h==i&&i=="空")

{

return true;

}

if(c=="木板"&&a==b&&b==d&&d==e&&e==f&&f==g&&g==h&&h==i&&i=="空")

{

return true;

}

if(d=="木板"&&a==b&&b==c&&c==e&&e==f&&f==g&&g==h&&h==i&&i=="空")

{

return true;

}

if(e=="木板"&&a==b&&b==c&&c==d&&d==f&&f==g&&g==h&&h==i&&i=="空")

{

return true;

}

if(f=="木板"&&a==b&&b==c&&c==d&&d==e&&e==g&&g==h&&h==i&&i=="空")

{

return true;

}

if(g=="木板"&&a==b&&b==c&&c==d&&d==e&&e==f&&f==h&&h==i&&i=="空")

{

return true;

}

if(h=="木板"&&a==b&&b==c&&c==d&&d==e&&e==f&&f==g&&g==i&&i=="空")

{

return true;

}

if(i=="木板"&&a==b&&b==c&&c==d&&d==e&&e==f&&f==g&&g==h&&h=="空")

{

return true;

}

return false;

}

bool muban(string a,string b,string c,string d,string e,string f,string g,string h,string i)

{

if(a=="木头"&&b==c&&c==d&&d==e&&e==f&&f==g&&g==h&&h==i&&i=="空")

{

return true;

}

if(b=="木头"&&a==c&&c==d&&d==e&&e==f&&f==g&&g==h&&h==i&&i=="空")

{

return true;

}

if(c=="木头"&&a==b&&b==d&&d==e&&e==f&&f==g&&g==h&&h==i&&i=="空")

{

return true;

}

if(d=="木头"&&a==b&&b==c&&c==e&&e==f&&f==g&&g==h&&h==i&&i=="空")

{

return true;

}

if(e=="木头"&&a==b&&b==c&&c==d&&d==f&&f==g&&g==h&&h==i&&i=="空")

{

return true;

}

if(f=="木头"&&a==b&&b==c&&c==d&&d==e&&e==g&&g==h&&h==i&&i=="空")

{

return true;

}

if(g=="木头"&&a==b&&b==c&&c==d&&d==e&&e==f&&f==h&&h==i&&i=="空")

{

return true;

}

if(h=="木头"&&a==b&&b==c&&c==d&&d==e&&e==f&&f==g&&g==i&&i=="空")

{

return true;

}

if(i=="木头"&&a==b&&b==c&&c==d&&d==e&&e==f&&f==g&&g==h&&h=="空")

{

return true;

}

return false;

}

bool mujian(string a,string b,string c,string d,string e,string f,string g,string h,string i)

{

if(a=="木板"&&d=="木板"&&g=="木棍"&&b==c&&c==e&&e==f&&f==h&&h==i&&i=="空")

{

return true;

}

if(b=="木板"&&e=="木板"&&h=="木棍"&&a==c&&c==d&&d==f&&f==g&&g==i&&i=="空")

{

return true;

}

if(c=="木板"&&f=="木板"&&i=="木棍"&&a==b&&b==d&&d==e&&e==g&&g==h&&h=="空")

{

return true;

}

return false;

}

bool mugao(string a,string b,string c,string d,string e,string f,string g,string h,string i)

{

if(a=="木板"&&b=="木板"&&c=="木板"&&e=="木棍"&&h=="木棍"&&d==f&&f==g&&g==i&&i=="空")

{

return true;

}

return false;

}

bool mufu(string a,string b,string c,string d,string e,string f,string g,string h,string i)

{

if(a=="木板"&&b=="木板"&&d=="木板"&&e=="木棍"&&h=="木棍"&&c==f&&f==g&&g==i&&i=="空")

{

return true;

}

if(b=="木板"&&c=="木板"&&e=="木板"&&f=="木棍"&&i=="木棍"&&a==d&&d==g&&g==h&&h=="空")

{

return true;

}

return false;

}

void work()

{

cout<<"工作指南:"<<endl;

cout<<"随便一个格填入木头->4块木板"<<endl;

cout<<"随便一个格填入木板->2根木棍"<<endl;

cout<<"147/258/369顺序填入木板、木板、木棍->木剑"<<endl;

cout<<"12358顺序填入木板、木板,木板、木棍、木棍->木镐"<<endl;

cout<<"12458/23569顺序填入木板、木板、木板、木棍、木棍->木斧"<<endl;

cout<<"1 2 3"<<endl<<endl;

cout<<"4 5 6"<<endl<<endl;

cout<<"7 8 9"<<endl<<endl;

cout<<"请分别填入物品进行合成。(不需要放置物品的格子输入‘空’)"<<endl;

cout<<"1:";

string thing1;

cin>>thing1;

cout<<endl<<"2:";

string thing2;

cin>>thing2;

cout<<endl<<"3:";

string thing3;

cin>>thing3;

cout<<endl<<"4:";

string thing4;

cin>>thing4;

cout<<endl<<"5:";

string thing5;

cin>>thing5;

cout<<endl<<"6:";

string thing6;

cin>>thing6;

cout<<endl<<"7:";

string thing7;

cin>>thing7;

cout<<endl<<"8:";

string thing8;

cin>>thing8;

cout<<endl<<"9:";

string thing9;

cin>>thing9;

cout<<endl;

if(muban(thing1,thing2,thing3,thing4,thing5,thing6,thing7,thing8,thing9)==true)

{

bool h=false;

for(int i=0;i<temp;i++)

{

if(bag[i]=="木头")

{

if(ge[i]==0)

{

cout<<"您没有木头!(木头可以通过砍树获得)"<<endl;

cout<<"按任意键继续······"<<endl;

To_continue();

return ;

}

ge[i]--;

h=true;

break;

}

}

if(h==false)

{

cout<<"您没有木头!(木头可以通过砍树获得)"<<endl;

cout<<"按任意键继续······";

To_continue();

return ;

}

cout<<"合成结果:4块木板"<<endl;

cout<<"已放入背包!"<<endl;

bool have=false;

for(int i=0;i<100;i++)

{

if(bag[i]=="木板")

{

have=true;

ge[i]+=4;

break;

}

}

if(have==false)

{

bag[temp]="木板";

ge[temp++]=4;

}

}

if(mugun(thing1,thing2,thing3,thing4,thing5,thing6,thing7,thing8,thing9)==true)

{

bool h=false;

for(int i=0;i<temp;i++)

{

if(bag[i]=="木板")

{

if(ge[i]==0)

{

cout<<"您没有木板!(木板通过用木头合成得到)"<<endl;

cout<<"按任意键继续······"<<endl;

To_continue();

return ;

}

ge[i]--;

h=true;

break;

}

}

if(h==false)

{

cout<<"您没有木板!(木板通过用木头合成得到)"<<endl;

cout<<"按任意键继续······";

To_continue();

return ;

}

cout<<"合成结果:2根木棍"<<endl;

cout<<"已放入背包!"<<endl;

bool have=false;

for(int i=0;i<100;i++)

{

if(bag[i]=="木棍")

{

have=true;

ge[i]+=2;

break;

}

}

if(have==false)

{

bag[temp]="木棍";

ge[temp++]=2;

}

}

if(mujian(thing1,thing2,thing3,thing4,thing5,thing6,thing7,thing8,thing9)==true)

{

bool h=false,h1=false,tmp=false;

int tmp1;

for(int i=0;i<temp;i++)

{

if(bag[i]=="木板")

{

if(ge[i]<2)

{

cout<<"您没有足够的木板!(木板通过用木头合成得到)"<<endl;

cout<<"按任意键继续······"<<endl;

To_continue();

return ;

}

ge[i]-=2;

tmp=true;

tmp1=i;

h=true;

}

if(bag[i]=="木棍")

{

if(ge[i]==0)

{

cout<<"您没有木棍!(木棍通过用木板合成得到)"<<endl;

cout<<"按任意键继续······"<<endl;

To_continue();

if(tmp==true)

{

ge[tmp1]+=2;

}

return ;

}

ge[i]--;

h1=true;

}

}

if(h==false)

{

cout<<"您没有木板!(木板通过用木头合成得到)"<<endl;

cout<<"按任意键继续······";

To_continue();

return ;

}

if(h1==false)

{

cout<<"您没有木棍!(木棍通过用木板合成得到)"<<endl;

cout<<"按任意键继续······"<<endl;

To_continue();

return ;

}

cout<<"合成结果:木剑"<<endl;

cout<<"已放入背包!"<<endl;

bool have=false;

for(int i=0;i<100;i++)

{

if(bag[i]=="木剑")

{

have=true;

ge[i]++;

break;

}

}

if(have==false)

{

bag[temp]="木剑";

ge[temp++]=1;

}

}

if(mugao(thing1,thing2,thing3,thing4,thing5,thing6,thing7,thing8,thing9)==true)

{

bool h=false,h1=false,tmp=false;

int tmp1;

for(int i=0;i<temp;i++)

{

if(bag[i]=="木板")

{

if(ge[i]<3)

{

cout<<"您没有足够的木板!(木板通过用木头合成得到)"<<endl;

cout<<"按任意键继续······"<<endl;

To_continue();

return ;

}

ge[i]-=3;

tmp=true;

tmp1=i;

h=true;

}

if(bag[i]=="木棍")

{

if(ge[i]<2)

{

cout<<"您没有木棍!(木棍通过用木板合成得到)"<<endl;

cout<<"按任意键继续······"<<endl;

To_continue();

if(tmp==true)

{

ge[tmp1]+=3;

}

return ;

}

ge[i]-=2;

h1=true;

}

}

if(h==false)

{

cout<<"您没有木板!(木板通过用木头合成得到)"<<endl;

cout<<"按任意键继续······";

To_continue();

return ;

}

if(h1==false)

{

cout<<"您没有木棍!(木棍通过用木板合成得到)"<<endl;

cout<<"按任意键继续······"<<endl;

To_continue();

return ;

}

cout<<"合成结果:木镐"<<endl;

cout<<"已放入背包!"<<endl;

bool have=false;

for(int i=0;i<100;i++)

{

if(bag[i]=="木镐")

{

have=true;

ge[i]++;

break;

}

}

if(have==false)

{

bag[temp]="木镐";

ge[temp++]=1;

}

}

if(mufu(thing1,thing2,thing3,thing4,thing5,thing6,thing7,thing8,thing9)==true)

{

bool h=false,h1=false,tmp=false;

int tmp1;

for(int i=0;i<temp;i++)

{

if(bag[i]=="木板")

{

if(ge[i]<3)

{

cout<<"您没有足够的木板!(木板通过用木头合成得到)"<<endl;

cout<<"按任意键继续······"<<endl;

To_continue();

return ;

}

ge[i]-=3;

tmp=true;

tmp1=i;

h=true;

}

if(bag[i]=="木棍")

{

if(ge[i]<2)

{

cout<<"您没有木棍!(木棍通过用木板合成得到)"<<endl;

cout<<"按任意键继续······"<<endl;

To_continue();

if(tmp==true)

{

ge[tmp1]+=3;

}

return ;

}

ge[i]-=2;

h1=true;

}

}

if(h==false)

{

cout<<"您没有木板!(木板通过用木头合成得到)"<<endl;

cout<<"按任意键继续······";

To_continue();

return ;

}

if(h1==false)

{

cout<<"您没有木棍!(木棍通过用木板合成得到)"<<endl;

cout<<"按任意键继续······"<<endl;

To_continue();

return ;

}

cout<<"合成结果:木斧"<<endl;

cout<<"已放入背包!"<<endl;

bool have=false;

for(int i=0;i<100;i++)

{

if(bag[i]=="木斧")

{

have=true;

ge[i]++;

break;

}

}

if(have==false)

{

bag[temp]="木斧";

ge[temp++]=1;

}

}

cout<<"按任意键继续······";

To_continue();

}

void Play()

{

system("cls");

cout<<"系统生成随机种子";

cout<<"·";

x;

cout<<"·";

x;

cout<<"·";

x;

cout<<"·";

x;

cout<<"·";

x;

cout<<"·";

cout<<endl;

set_tree();

set_cave();

system("cls");

random_map[mi][mj]=pifu[oo];

while(1)

{

int range=level*2+1;

for(int i=mi-range;i<=mi+range;i++)

{

for(int j=mj-range;j<=mj+range;j++)

{

cout<<random_map[i][j];

}

cout<<endl;

}

cout<<"可视范围:"<<range<<"×"<<range<<endl;

cout<<"等级:"<<level<<endl;

cout<<"经验:"<<exe<<endl;

cout<<"当前坐标位置:("<<mi+1<<","<<mj+1<<")"<<endl;

string ope;

ope=getch();

if(ope=="w")

{

random_map[mi][mj]=' ';

if(mi==0)

{

mi=199;

}

else

{

mi--;

}

random_map[mi][mj]=pifu[oo];

}

if(ope=="a")

{

random_map[mi][mj]=' ';

if(mj==0)

{

mj=99;

}

else

{

mj--;

}

random_map[mi][mj]=pifu[oo];

}

if(ope=="s")

{

random_map[mi][mj]=' ';

if(mi==199)

{

mi=0;

}

else

{

mi++;

}

random_map[mi][mj]=pifu[oo];

}

if(ope=="d")

{

random_map[mi][mj]=' ';

if(mj==99)

{

mj=0;

}

else

{

mj++;

}

random_map[mi][mj]=pifu[oo];

}

if(ope=="b")

{

for(int i=0;i<temp;i++)

{

cout<<bag[i]<<"拥有数:"<<ge[i]<<endl;

}

cout<<"工作台拥有数:1(上限1)"<<endl;

cout<<"按任意键继续······";

To_continue();

}

if(ope=="q")

{

Marki=mi;

Markj=mj;

cout<<"标记目标点!"<<endl;

cout<<"按任意键继续······";

To_continue();

}

if(ope=="g")

{

random_map[mi][mj]=' ';

mi=Marki;

mj=Markj;

random_map[mi][mj]=pifu[oo];

system("cls");

continue;

}

if(ope=="o")

{

system("cls");

work();

}

if(random_map[mi-1][mj]=='T'||random_map[mi][mj-1]=='T'||random_map[mi+1][mj]=='T'||random_map[mi][mj+1]=='T')

{

system("cls");

for(int i=mi-range;i<=mi+range;i++)

{

for(int j=mj-range;j<=mj+range;j++)

{

cout<<random_map[i][j];

}

cout<<endl;

}

cout<<"可视范围:"<<range<<"×"<<range<<endl;

cout<<"是否砍树?(y/n)";

string c;

cin>>c;

if(c=="y")

{

bool fast=false;

for(int i=0;i<temp;i++)

{

if(bag[i]=="木斧")

{

fast=true;

break;

}

}

cout<<endl;

if(fast==true)

{

cout<<"■20%"<<endl;

Sleep(1500);

cout<<"■■40%"<<endl;

Sleep(1500);

cout<<"■■■60%"<<endl;

Sleep(1500);

cout<<"■■■■80%"<<endl;

Sleep(1500);

cout<<"■■■■■100%!"<<endl;

}

else

{

cout<<"■20%"<<endl;

Sleep(2000);

cout<<"■■40%"<<endl;

Sleep(2000);

cout<<"■■■60%"<<endl;

Sleep(2000);

cout<<"■■■■80%"<<endl;

Sleep(2000);

cout<<"■■■■■100%!"<<endl;

}

cout<<"砍树成功!"<<endl<<"按任意键继续······";

To_continue();

if(random_map[mi-1][mj]=='T')

{

random_map[mi-1][mj]=' ';

}

if(random_map[mi+1][mj]=='T')

{

random_map[mi+1][mj]=' ';

}

if(random_map[mi][mj+1]=='T')

{

random_map[mi][mj+1]=' ';

}

if(random_map[mi][mj-1]=='T')

{

random_map[mi][mj-1]=' ';

}

exe+=20;

bool have=false;

for(int i=0;i<100;i++)

{

if(bag[i]=="木头")

{

have=true;

ge[i]++;

g--;

if(g<=180)

{

set_tree();

}

break;

}

}

if(have==false)

{

bag[temp]="木头";

ge[temp++]=1;

}

}

}

if(random_map[mi-1][mj]=='C'||random_map[mi][mj-1]=='C'||random_map[mi+1][mj]=='C'||random_map[mi][mj+1]=='C')

{

system("cls");

for(int i=mi-range;i<=mi+range;i++)

{

for(int j=mj-range;j<=mj+range;j++)

{

cout<<random_map[i][j];

}

cout<<endl;

}

cout<<"可视范围:"<<range<<"×"<<range<<endl;

cout<<"是否进入矿洞?(y/n)";

string c;

cin>>c;

if(c=="y")

{

system("cls");

srand(time(0));

int temp=rand()%3+1;

cout<<"稀有指数:"<<temp<<"(最低1,最高3,稀有与难度成正比)";

cout<<"敬请期待!"<<endl<<"按任意键继续······";

To_continue();

}

}

if(exe==level*100)

{

cout<<"升级!"<<endl;

exe=exe-(exe/100*100);

level++;

cout<<"按任意键继续······";

To_continue();

}

system("cls");

}

}

void operation_system()

{

char cho;

cho=getch();

if((cho=='w'||cho=='W')&&initial_choose!=1)

{

initial_choose--;

}

if((cho=='s'||cho=='S')&&initial_choose!=4)

{

initial_choose++;

}

if(cho=='k'||cho=='K')

{

if(initial_choose==1)

{

Play();

}

if(initial_choose==2)

{

system("cls");

cout<<endl<<endl<<endl<<endl<<endl<<" ";

cout<<"游戏·说明"<<endl<<" ";

cout<<" w"<<endl<<" ";

cout<<"a s d 控制方向。"<<endl<<" ";

cout<<"q标记目标点,g传送目标点"<<endl<<" ";

cout<<"o打开工作台进行创作"<<endl<<" ";

cout<<"T是树"<<endl<<" ";

cout<<"b打开背包,L关闭背包,u背包向上选项,d背包向下选项。";

cout<<endl<<endl<<endl<<"按任意键继续······";

To_continue();

}

if(initial_choose==3)

{

system("cls");

string p_choose;

while(1)

{

system("cls");

cout<<endl<<endl<<endl<<endl<<endl<<"a d键换皮肤 k确定"<<endl<<endl<<endl<<endl;

cout<<" "<<pifu[oo];

p_choose=getch();

if(p_choose=="k")

{

break;

}

if(p_choose=="a")

{

if(oo==0)

{

oo=60;

}

else

{

oo--;

}

}

if(p_choose=="d")

{

if(oo==60)

{

oo=0;

}

else

{

oo++;

}

}

}

}

if(initial_choose==4)

{

system("cls");

cout<<endl<<endl<<endl<<endl<<endl<<"";

cout<<"拜拜!"<<endl<<"";

cout<<"制作:Magnolia_tree"<<endl<<endl<<endl<<endl<<endl;

exit(1);

}

}

}

int main()

{

while(1)

{

Print_initial();

operation_system();

system("cls");

}

return 0;

}

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